Wednesday, 20 January 2010

Paint Looking Test

I've worked for a while trying to get a painted look that we want for the film. It has taken a while but I am finally on the right track. After searching the internet for a solution we found a great movie tutorial from Siggraph which achieved the look using displacement, which I couldn't really get to work in Maya as the tutorial was originally for Blender. The closest I got using this technique didn't quite have the look we wanted so I scrapped it.



After finding another way to create the look using Maya Fur the results were alot more successful. By rendering out separate passes of fur with different opacity, brush length, density etc we can get just the look we want. I have created a few different setups with varying messiness and subtleness, the most recent and appealing version only needs three render passes with a little post work in After Effects. This is one of the earlier results.




These are the later, more refined results. I had the render out the fur with an invisible cowboy that could block out the back to stop the hollow look in the previous passes. I also blurred the edges in post of the pass with no fur to help blend the passes together for a better look.

5 Layers, very messy look...



3 layers, less messy, more detail...

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